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Guardians of L.U.S.T. 0.8.1: Gunslinger improvements and fixes

Shorter turns with a shared charge budget, stance switching, target selection in Aim and a long list of fixes.

Greetings, agents! Rocketman on comms.

0.8.1 is out: download the new build.

This patch brings Gunslinger adjustments and fixes based on your feedback on 0.8.0 and my own playtesting.

Gameplay

  • Shorter turns with a shared charge budget: you start with 3 charges, rising to 4 through progression. Shooting and changing stance use the same pool. Every third resonant shot gives one bonus charge, at most once per turn.
  • Switch stance for one charge. This breaks your combo and moves the cylinder’s stance cycle to the chosen position. Your next shot continues from there.
  • Reload also ends your turn. It refills empty chambers and clears jams while keeping unspent rounds, their order, your stance and combo. Reload is highlighted when you can’t fire.
  • Choose your target in Aim stance. Click an enemy to move the selection frame and see the HP preview, then press Fire.
  • Removed automatic countershots, dodges and charge delays from stances. Ammo effects and equipment still let you manage enemy threats.
  • Mission briefings and revealed encounters show enemy threats: armour, charged attacks, ally buffs, healing and burning.
  • Reworked enemy attack patterns and more damage from bursts, heavy shots and grenades.
  • New opening actions for 12 enemies: armoured fighters attack sooner, and Orion riflemen use different attack sequences. Vespa’s opening attack hits harder.
  • Cylinder unlocks are spread out more. The Speed Cylinder now has two Duelist shots in a row in its cycle.
  • Tier II ammo rewards are spread out too. Incendiary rounds come with Ignis’s first personal episode, ricochet rounds with the Yeti hunt.
  • The Fire tooltip shows targets, charge cost and shot effects. Holding a stance button opens its description without selecting it.
  • New equipment no longer equips itself. Your six chosen rounds stay chosen as the story progresses and battles begin.

Fixes

  • Eight modules were wrongly classed as cylinders. They now use the accessory slot; existing saves keep owned items and valid equipment.
  • Regular bikers, barbarians and prisoners no longer heal.
  • Corrected enemy groups: barbarians replace zombies in Assaria’s quest, and a prisoner replaces the zombie guard on the way back to the prison.
  • Combat tooltips use specific enemy names instead of generic labels.
  • Restored Astrid’s missing comic and animated NSFW scene in Assaria’s quest. Completed saves can open the episode in Memory without getting the quest rewards again.
  • Fixed loading of Assaria’s personal scene after training.
  • Ignis’s comic and animation no longer replay automatically in her later personal quest. The conversation and the consequences of your choices stay; the original episode is in Memory.
  • Fixed all five Wiggle & Giggle act titles in seven languages, including Memory playback.
  • Fixed inconsistent fonts and capitalization in Portuguese interface labels, including the text under Disparar.
  • Shorter stance descriptions and updated combat rules, tutorials and targeting descriptions in all seven languages.
  • 12 tutorial images replaced with current gameplay screenshots.
  • Mission images no longer cover descriptions. The Loadout button no longer overlaps the quest title on the map.
  • Difficulty labels and the update notice refresh when you change the interface language.
  • Fixed music tracks dropping out or overlapping during transitions (at least I hope we did).

Thank you for your support, feedback and bug reports! I’ll keep releasing fixes based on your feedback and my own playtesting.

End of transmission.